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		<identifier>8JMKD3MGPAW/3M9NDQL</identifier>
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		<citationkey>MarquesGois:2016:InLiSh</citationkey>
		<title>Interactive lighting and shading of 2.5D models</title>
		<format>On-line</format>
		<year>2016</year>
		<numberoffiles>1</numberoffiles>
		<size>3342 KiB</size>
		<author>Marques, Bruno Augusto D,</author>
		<author>Gois, João Paulo,</author>
		<affiliation>Universidade Federal Fluminense, Universidade Federal do ABC</affiliation>
		<affiliation>Universidade Federal do ABC</affiliation>
		<editor>Aliaga, Daniel G.,</editor>
		<editor>Davis, Larry S.,</editor>
		<editor>Farias, Ricardo C.,</editor>
		<editor>Fernandes, Leandro A. F.,</editor>
		<editor>Gibson, Stuart J.,</editor>
		<editor>Giraldi, Gilson A.,</editor>
		<editor>Gois, João Paulo,</editor>
		<editor>Maciel, Anderson,</editor>
		<editor>Menotti, David,</editor>
		<editor>Miranda, Paulo A. V.,</editor>
		<editor>Musse, Soraia,</editor>
		<editor>Namikawa, Laercio,</editor>
		<editor>Pamplona, Mauricio,</editor>
		<editor>Papa, João Paulo,</editor>
		<editor>Santos, Jefersson dos,</editor>
		<editor>Schwartz, William Robson,</editor>
		<editor>Thomaz, Carlos E.,</editor>
		<e-mailaddress>brunodortamarques@gmail.com</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 29 (SIBGRAPI)</conferencename>
		<conferencelocation>São José dos Campos, SP, Brazil</conferencelocation>
		<date>4-7 Oct. 2016</date>
		<publisher>Sociedade Brasileira de Computação</publisher>
		<publisheraddress>Porto Alegre</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Master's or Doctoral Work</tertiarytype>
		<transferableflag>1</transferableflag>
		<keywords>2.5D Model, Shading, Texture, Color.</keywords>
		<abstract>Recent Advances in Computer assisted-methods for designing and animating 2D drawings allowed artists to achieve distinctive design styles while reducing the artists workload. An advance that has gained particular attention is the 2.5D modeling, which simulates 3D transformations from a set of 2D vector arts. However, previous 2.5D modeling techniques have not allowed the use of interactive lighting and shading effects. In this work, we present a technique to achieve interactive 3D shading effects to 2.5D modeling1. Our technique relies on the graphics pipeline to infer relief and to simulate shading effects in 2.5D models in real-time. We demonstrate the application of the technique with several shading and texture effects as examples, including: Phong, Cartoon and Gooch shadings, as well as environment mapping, fur simulation, procedural animated texture mapping and (object-space and screen-space) texture hatching.</abstract>
		<language>en</language>
		<targetfile>interactive-lighting-shading (1).pdf</targetfile>
		<usergroup>brunodortamarques@gmail.com</usergroup>
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